My first experience of 3D modelling was with Sculptris, so it felt good to get back to my very earliest 3D roots.
After spending so much time hard-surface modelling, I found the entire process of sculpting and painting quite theraputic. First off, I modeled a Dov, from Skyrim.
This was my first time actually painting anything I’d sculpted before. Though the painting in sculptris in very basic I was only going for a cartoon style anyway, so it worked out.
I managed to export the model and UVs into Cinema 4D and rendered the model in there.
After seeing the sucess of that, I wanted to try another, this time slightly more complex. Using the same processes I decided to model Smaug from The Hobbit.
A much higher quality model and textures lead to more realistic looking surfaces. Again, I was going for a simple cartoon style.
Sculpting is just something really nice to do every so often when I might get bored of hard-surface modelling.