Month: November 2016

Graphic Narrative – Relevant Codes of Practice

Due to the Comics Code Authority (CCA) being essentially defunct as of 2010, and the Comic Industry Guidelines by the Writers Guild of Great Britain focusing on the definition, and protection of certain practices, I feel that the study and practice of these guidelines is relatively useless to me.



3D Animation Process 3 – Windowmaker

I’ve been finding some pretty sweet alternatives to UV mapping. It’s a little finicky, but it works well to get simple details in. windowmaker

It’s not perfect by any means, but it works well enough. To make the windows I simply applied a strip texture I created in 30 seconds in Paint.NET.

By playing around in the texture tag settings for a while you can get this sort of effect. I plan on using it for more stuff like portholes and wooden decking.


A wise man once said – “If it looks stupid but it works, it ‘aint stupid

3D Animation Process 2 – Oooh, Shiny

A small test to see how my ship looks under my cinematic render settings. I think it looks heckin’ cool.


I also experimented with Bumpmaps, but with these very ‘soft’ lighting conditions it didn’t show up too well.

I think I’m going to abandon UV mapping for the ships. I really would like more texture detail, but I don’t know if I want to put myself through that again.


I’ve heard of a program to use called Crazybump that professional developers use to quickly make effective bumpmaps. I’ll probably try it out soon.

Narrative Theory – Halo

Spheres of Action: Vladimir Propp


The Prophet of Truth, the leader of an alien alliance known as the Covenant that wishes to use ancient Forerunner technology called Halo to destroy the galaxy.


The Gravemind, a parasitic lifeform that destroyed the Forerunners wishes to consume all life in the galaxy.


2. Hero

The Master Chief, John 117. A human soldier who wishes to stop Truth from gaining access to the ancient technology.


3. Donor

Captain Jacob Keys, who gives the Master Chief the AI Cortana to assist him on his journeys.


4. Helper

Cortana, an artificial intelligence that helps the Master Chief/humans on his journey.


343 Guilty Spark, an AI of ancient technology helps guide the Chief and the humans through certain areas where Cortana is absent.


5. Reward/Princess

The Reward is the Master Chief stopping the Prophet of Truth and the Covenant from activating Halo, and stopping the Gravemind.

6. Rewarder/Father of the Princess 


7. Dispatcher

Cortana generally guides the Master Chief to his eventual goal.

Lord Hood is another character that actively asks the Chief to capture/kill the Prophet of Truth.

The Gravemind is also against the Prophet of Truth, and assists the Chief briefly but only to push its own goals.

8. False Hero  

343 Guilty Spark is found to only assist Humanity when it abides by his protocols.

The Gravemind is also against the Prophet of Truth, and assists the Chief briefly but only to push its own goals.

Equilibrium/Disequilibrium – Tzvetan Todorov


The opposing forces are balanced before the humans and Covenant encounter eachother. The Master Chief escapes the Covenant very briefly on the ship Pillar of Autumn. 


Disruption occurs when the Covenant encounter the Pillar of Autumn, sparking a conflict.

Recognition of Disruption

Captain Keys recognises the disruption, and devises a plan to help the Master Chief and Cortana escape.

Attempt to Repair the Disruption 

The Master Chief and Cortana attempt to stop the Covenant from activating Halo by destroying it completely.

A New Equilibrium is Established 

Halo and the local Covenant forces are destroyed, and there is an equilibrium briefly.

Roland Barthes – 5 Codes 


In Halo, the main mystery is that of the Forerunners and the Flood parasite. The game refuses to give up any information regarding their history or creation until very late.



The Halos are a symbolic reference to holy religious symbols.


Halo has many different references, mostly references to Christian religious texts. Though some may not be directly linked to their biblical counterparts, Halo references things like “Halo, Ark, Flood, Arbiter, John 1:17, Covenant, Prophet, Scarab and Heresy”

3D Animation Process 1 – D3A BP UV C4D

The first of a series of posts focussing on the general processes involved in making a 3D animation.

Instead of simply block texturing my models by applying a flat colour to a polygon, I’ve decided to one-up myself and apply a flat colour using UV unwrapping in Cinema 4D. An extremely arduous texturing technique.


Cinema 4D has a thing called BodyPaint, which enables me to use a very crude Photoshop-esque system to actively paint patters and details onto my models. This is superior to just block filling polygons with a texture, and allows me to create a semi-professional looking model of a D3A Val, a Japanese dive bomber.

I do really enjoy the results of this method, and I used it on two of my other aircraft models, the F4F Wildcat and A6M2 Zero.


But the process is a massive pain. In fact, I can say that texturing as a whole in Cinema 4D is a painful process. If the UV texture hasn’t broken for some random reason, the textures often don’t load with the model which means transporting them around separately and then re-applying them to the model every single time you open them on a different machine.

I could go on further about how terrible the whole process is, but I’ll save that for when I upload the process of texturing an entire battleship.